As bricks disintegrate, they will sometimes eject a random power-up into the playing field, which the player then may choose to catch with the paddle, or avoid, depending on the specific power-up and its effect in the game. Some bricks will take multiple hits before they clear, while other bricks will be invisible, combustible or unbreakable. Using the computer mouse, the player moves a paddle across the bottom of the screen, which is used to launch off a ball into a confined field of bricks, clearing the bricks as the ball bounces into them. 2.3 DX-Ball 2: 20th Anniversary Editionīased on the concept of Atari's arcade instalment Breakout, the gameplay of DX-Ball 2 follows the generic formula of the brick buster genre.Following the release of the anniversary edition on Steam, distribution of the original demo version of DX-Ball 2 via the Longbow Games website was discontinued, alongside sales of the game's original board pack expansions. The anniversary edition introduced high-definition graphics, widescreen gameplay with a selection of new widescreen board-sets, additional power-ups, online leaderboards, and a board-set editor for creating custom board-sets. On November 21, 2018, the game was re-released on Steam as DX-Ball 2: 20th Anniversary Edition, commemorating the game's 20th anniversary, while also ensuring compatibility with more recent versions of Windows. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric "Sidewinder" Gieseke, multiple board-sets with distinct visual styles, and a hotseat multiplayer mode. As a follow-up to the 1996 cult-classic DX-Ball by Michael P. DX-Ball 2 is a 1998 brick buster game for Microsoft Windows, developed and published by Longbow Games.
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